The residency turned into a full-time role that included working on the PS4 platform-adventure Tearaway Unfolded.Ī couple of years later Cherie brought that valuable real-world experience in game production and management back to Australia. I wasn’t aware of it at the time, but by working on cross-discipline, collaborative and creative team projects I also learnt skills in project management.’Ĭherie’s big break came a few years after graduation, when she won a Film Victoria producer residency at Media Molecule – a prestigious UK-based Sony studio. ‘This taught me more foundational computer engineering skills. ‘The code bug had bitten me, so when I graduated I immediately enrolled in another undergrad course, in games and graphics programming.’ Cherie says. She took a few computer science electives during the course, which exposed her to programming for the first time. ‘But it wasn’t until I started looking at tertiary education and saw courses on game development that I realised making video games could be an actual career.’Ĭherie’s art portfolio earned her a spot in a digital art degree at RMIT. ‘I spent my high school years making silly websites, playing computer games and drawing Sailor Moon and other anime characters,’ she says. ![]() The child of an artist and a technology teacher, Cherie is a proud lifelong nerd. Game designers often also benefit from a good understanding of player psychology and probability.’ From Sailor Moon sketches to Sony studios ‘But the vast majority of commercial games need one or more programmers with a decent understanding of spatial mathematics, Newtonian physics, algebraic analysis, logic and algorithms. ‘These days, there are game engines that let developers construct games with very little technical knowledge,’ she says. When working as a programmer she’ll design detailed system architectures or go deep into the code to prototype gameplay mechanics and fix bugs. As a producer, she guides the development team and fosters the creative cohesion that makes a great game. ‘Every game development process is different – there’s always some unknown being explored and you never know quite what you’re making until you’ve made it.’Ī freelance developer, Cherie specialises in both game production and programming. ‘Video game development is so fascinating because it requires deep, thoughtful collaboration between people with widely different perspectives and skill sets to create a single artistic work.’ Cherie says. Business Research and Innovation InitiativeĬherie Davidson has many people’s dream job – making video games.Chemical and biological measurement services.Student and volunteer opportunities at Questacon.Student research at the National Measurement Institute.Australian Business Licensing and Information Service.Office of National Rail Industry Coordination.National Offshore Petroleum Titles Administrator.Industry Innovation and Science Australia. ![]()
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